14-05-2021

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  1. Die Hard: Nakatomi Plaza
4.22 / 5 - 18 votes

CoolROM.com's game information and ROM (ISO) download page for Die Hard Trilogy (v1.1) (Sony Playstation). View this page in. English French German Indonesian Italian Japanese Korean Portuguese Russian Spanish Thai. To sum up the game.ENJOYING! I truly had a good time playing this game. I appreciate a game that mixes thought-provoking puzzles and shooting bad guys. Playing a sole-shooting game can get old fast! Listening to the dialog of all of the characters was quite entertaining and I often found myself giving a little chuckle. CoolROM.com's game information and ROM (ISO) download page for Die Hard Arcade (Sega Saturn).

Description of Die Hard: Nakatomi Plaza Windows

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Die Hard: Nakatomi Plaza sucks. All that follows is exposition thereon.

For those still interested, the game is based on the first film of the Die Hard series, in which cunning Alan Rickman takes over the state-of-the-art Nakatomi Plaza building as part of a deeply devious robbery, and only Bruce Willis, there to meet his separated executive wife, can stop the faux terrorists. It's a great action flick noted for a stonking villain, displays of ingenuity on both sides, pulse-pounding set pieces and an all-too human hero who gets hurt and tired and frustrated rather than simply displaying the traditional action-hero square chin and invulnerability. Sadly, all these points are missing from the game.

Looks and Sounds

Die Hard: Nakatomi Plaza is a first-person shooter using the versatile Lithtech engine, backbone of such fine offerings as No-One Lives Forever and Alien vs. Predator 2. Here, though, little is done with it. Detail is low, animation poor, characters blocky - in the wake of Return to Castle Wolfenstein and Medal of Honor, Die Hard looks crude. It doesn't help that the entire game is set in an office block, which means the environments are limited to plush offices, not-so-plush offices, offices-that-aren't-finished-yet, sewers (because it's not an FPS without them), a laboratory, a roof and a parking lot. What's more, the Nakatomi interior designers favour the ever-so-interesting colours of white, grey and beige, making these environments both boring and repetitive, and the trick the game pulls later on, of making you blunder around levels in the dark doesn't spice things up any.

If a game is going to be based around a restricted environment, something else needs to take up the slack. There must be action to keep up the pace and tight plotting to keep you guessing. Half-Life, one of the best shooters ever, is set entirely in a very functional research base and yet works brilliantly. Die Hard: Nakatomi Plaza doesn't.

Characters are poor, too, with jerky animation and low polygon counts. Sierra apparently don't have the rights to use the likenesses of Bruce Willis or Alan Rickman, and to prevent glimpses of Mr Willis, the game is careful to exclude him from cutscenes and restrict itself to first-person view when he would be present in a shot. To make entirely sure the copyright on Bruce's face is sacrosanct, the mirrors in the bathrooms don't reflect, which is a bit of a surprise in this day and age.

When fire, destroyer of cities and bane of civilisation, is called upon to play a role, it is here acted by disastrously animated wibbly-wobbly orange stuff. It looks stupid, and rather fails to inspire the terror that a blazing inferno in a confined space ought.

The sound is fine. Guns go budda-budda, bad guys shout things from a rather limited selection in German-ish accents and fire crackles. The context-driven music is okay, but nothing exceptionally notable or unworthy.

However, not since the otherwise spiffy No-One Lives Forever has a game suffered from such dull, turgid, drawn-out interruptions to game play. All are displayed using the game's uninspired graphics, in which ridiculously polygonal characters open and close their mouths in bland mid-distance shots while dialogue is played. It's often difficult to work out what's actually going on in them, and who's meant to be who. None of the film's tension is carried over to the cutscenes, which, instead of advancing the plot, suck away any glimmerings of tension as effectively as the very voids of space itself.

Story and Mission

Die Hard: Nakatomi Plaza bases itself on the film with near-fanaticism. Assuming you've seen the film (and surely everyone has) you'll know all the plot twists and all the set-pieces, which neatly excludes one reason to play all the way through. Sometimes you'll need to rely on knowledge of the film to progress: unless you remember that at one point McClane used a fire hose to jump off a roof, you'll spend a frustrating period running around trying to work out what the hell you're meant to be doing while dying over and over again.

In order to pad things out, a few new events have been added, which are a mixed bag. There's a nice section down in the parking lot escorting Argyle to a safe place, a section helping a SWAT team, and a Towering Inferno moment when you have to guide a hostage through a level as fire spreads, which would have been a lot more fun if aforementioned hostage wasn't so cripplingly stupid. The new sewers and labs, however, are dull. There's also a suspension of disbelief issue brought about by the conventions of FPS games. Instead of Hans Gruber and his hand-picked team of ten or so terrorists, we have Hans Gruber and his hand-picked team of two or three hundred terrorists... at one point John tells officer Powell over the radio that the terrorists are down by one, despite the fact you've gunned your way through about thirty of them by that point.

The game also suffers from obscure mission objectives. Generally, the only way to tell what you're meant to be doing at any one time is to press the 'O' key to bring up a list - rarely does the game content give you any guidance. Even the listed objectives are often unhelpful and apparently random ('Jump off the roof' being my particular favourite - I did. I died.).

Gameplay

Die Hard: Nakatomi Plaza attempts to add a couple of minor innovations to the standard FPS setup, but both end up being rather pointless. As well as a health bar you have to account for stamina and morale. Your stamina falls as John runs, jumps and otherwise exerts himself, and once depleted he can't do any of that stuff anymore. Unfortunately, stamina hardly ever comes into play during shootouts, where exertion consists mostly of leaning slowly from behind a wall, and instead kicks in when you have cleared the level but are running around looking for the way out. Its main function, then, is to slow down gameplay. The morale bar drops as you take damage and find yourself in dire straits, and has no perceivable effect whatsoever. Compliments, though, on the complete absence of jumping puzzles, which are never a good idea in games that don't let you see your feet.

Enemies have fairly basic AI which lets them lean around corners and otherwise make decent use of cover, and sometimes roll across the floor to thwart your aim, but they don't co-operate in any perceptible way and have a tendency to stand there firing blankly as you charge towards them. There's a modest selection of weapons available: a pistol, an MP5, an M16, a sniper rifle, a heavy machine gun and flash grenades. You'll use the MP5 to the near-exclusion of all else, because ammo for it is plentiful while being scarce for the other weapons.

There are a few unforgivably maddening moments. Certain scripted events, like a firefight between the terrorists and SWAT team, would be much more effective if it did something to hide the fact that the terrorists are invincible (found out by sniping 35 rounds into the head of one of them). Progress cannot be made unless you follow a specific course through the level, then amusingly witness the last of the untouchable terrorists go down just as you round a corner. While I'm a fan of cinematic moments in games, they should blend with the surrounding action (cf. Half-Life), and not be clumsily and restrictively imposed on the gamer.

Oh, and the dramatic final confrontation with the hostage-holding Gruber is rendered somewhat farcical when Gruber's apparently iron-skulled head allows him to withstand multiple high-velocity rounds with barely an 'ouch'. At one point it's possible to wander round behind Hans and shoot him in the back without fear of hitting Holly. The game couldn't handle such underhanded tactics, though, as Hans left Holly, who continued to act as if being strangled, and backed off towards the window, still acting as though he had a hostage. I emptied a few dozen rounds of ammo into him, but he didn't seem to mind.

Conclusion

Die Hard: Nakatomi Plaza is likely to appeal only to FPS fans desperate for a fix. The game is well behind its peers in execution and presentation, and fails to do anything interesting with the Die Hard license. In its favour, it should be retailing at a cheap and cheerful £19.99, which is a move towards reasonability for a game with no multiplayer support that will take shy of ten hours to play through to the end. On the whole, an eminently forgettable title that will do nothing for the reputation of film tie-in games.

Die Hard Game Mac

Review By GamesDomain

External links

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

Clyde3D2020-04-010 point

There is an 'improvement' mod for this game at moddb!
copy and paste this into your browser:
https://www.moddb.com/mods/die-hard-improved-edition

Bruce Willis2019-11-20-1 point

I'm Bruce and I loved killing innocent people in this game.

Die Hard Game Mac

Camo2019-08-181 point

RETRO_SWEDE Run it in Windows 10 by mounting the img in File Exporer.

retro_swede2019-08-130 point

I am not sure how to get this game running. An .img file is included in the download folder. I opened it up on an old windows xp computer and ran it using magicDisc to run it as a virtual disc and I installed the game. I can get the start dialog running with autorun.exe and I click play but then nothing happens. any tips?

Bob2019-01-190 point

Nice homage to the film. Not a bad game.

vong2019-01-101 point

Goooood, Willis.

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Windows Version

Die Hard Game Machine

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Various files to help you run Die Hard: Nakatomi Plaza, apply patchs, fixes, maps or miscellaneous utilities.

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Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Nesbox (Flash), Ret­ro­Games (JS) and vNES (Java).


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Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)


Game info:

box cover
Game title:Die Hard
Console: Nintendo Entertainment System (NES)
Author (released):Activision (1991)
Genre:Action, ShooterMode:Single-player
Design:Tom Sloper, Tony Van, John Crompton, Gary Barth, ...
Music:Junichi Saito, Ludwig van Beethoven
Game manual:manual.pdf

File size:

723 kB
Download: not available (stream only)

Game size:

124 kB
Recommended emulator:FCEUX
From Wikipedia, the free encyclopedia:

Die Hard is a video game released for the Commodore 64 in 1990 and for the NES in 1991 by Activision (not to be confused with the earlier DOS video game created by Dynamix in 1989). Its gameplay is based on the 1988 movie Die Hard. During the game, the player rescues hostages and battles with terrorists from a top view perspective at Nakatomi Plaza in Los Angeles.
John McClane decides to visit his wife Holly in Nakatomi Plaza, only to discover that she is taken hostage on the 30th floor, along with a number of other hostages. The terrorist leader, Hans Gruber, is after the money locked away in a safe on the 30th floor. His hacker, Theo, is slowly breaking the locks into the vault. McClane decides to fight the terrorists on his own, ascending the building as he does so.
There are 40 terrorists scattered throughout the building, and John McClane's task is to clear each floor of terrorists, and he can then use the stairwell or the express elevator to travel upwards, to a maximum of floors 31-35 (more floors are unlocked in 'Advanced' mode). In addition, by shooting at grids in the wall, John is able to climb in the vents, dropping into a designated spot or moving down or up a floor.
At the start of the game, the player character can only use a pistol (with 15 bullets) and his fists to dispose of enemies, but later acquires several weapons, such as submachine guns, explosives and flashbangs which the terrorists can also use. When McClane is shot, a few picked up items can drop where he must pick them up again. The player's bullets have minimal range, and due to the control scheme can only be aimed at 90 or 45 degree angles. However once acquired, the submachine gun can also fire a spray of bullets in an arc, allowing for more firing angles. McClane's health, which is drained by bullet wounds, can be restored by collecting soda cans from either enemies, snack machines (by shooting several bullets at them) or empty rooms. The player loses the game when all life is lost.
The player has about four minutes before one of the six locks are opened, but can gain more time by destroying the main computer on the fourth floor. Once all the locks have been opened, the vault is opened and the game's final battle is triggered. The player has only a few minutes to go to the 30th floor, for a final confrontation with Karl, Hans, and any of the 40 terrorists left alive.
One interesting aspect of the game allows the player to listen to Hans shouting orders to his guards through a two-way radio. However, after the second lock is opened, Hans will tell everyone to not use the radio. Also notable is the 'foot meter'. The meter starts out full, but will eventually decrease if the player character steps on shattered glass or runs around. If the meter becomes empty, McClane will walk much slower than he does when the foot meter is full. It can be restored by collecting med-kits.
The game features cinematic sequences, which change the story depending on which actions the player takes. For example, if there is fewer than one minute left, and the player defeats Karl, the last scene with John and Holly will tell the player the roof has been destroyed by the helicopter sent by Hans.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or NES console at Amazon.com, eBay.com or GOG.com.

The newest version of this game can be purchased on Xzone.cz, GameExpres.cz orGameLeader.cz.

Videogame Console:

This ver­sion of Die Hard was de­sig­ned for the Nin­ten­do En­ter­tai­nment Sys­tem (NES), which was an eight-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1983 - 2003. In that time, it was the best-sel­ling vi­deo ga­me con­so­le for which mo­re than 700 li­cen­sed ga­mes and a num­ber of non-li­cen­sed ga­mes we­re cre­a­ted. World­wi­de, ap­pro­xi­ma­te­ly 62 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 100 per unit. Mo­re in­for­ma­ti­on about the NES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these NES controllers:

Available online emulators:

5 different online emulators are available for Die Hard. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Die Hard are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
NesBoxFlashNOYESNOYES
RetroGames.ccJavaScriptYESYESYESNO
EmulatorJSJavaScriptYESYESYESNO
vNESJava appletYESNONOYES

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