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Oct 25, 2019  Hoyle Card Games (Card.exe). With over 150 game variations, Hoyle Card Games 2012 is the largest & most comprehensive collection of card games available for your PC & Mac! Choose card game favorites like Poker, Gin Rummy and Hearts or try your hand at Cribbage, Euchre or Spades. With over 45 varieties of Solitaire. Discuss: Hoyle Word Games 2002 - Mac, Windows Sign in to comment. Be respectful, keep it civil and stay on topic. We delete comments that violate our policy, which we encourage you to read.

Hoyle 2013 Card, Puzzle & Board Games is a puzzle and board video game developed and published by Encore Software Inc. The game was released on September 10, 2013 for Microsoft Windows and Mac OS X.

About the Game

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Game Features:

  • Learn, practice and master over 20 classic cards games and 25 exciting puzzle and board games.
  • Completely updated graphics.
  • Larger easy-to-read cards.
  • Modern in-game interface design.
  • Challenges never stop with over 10 different in-game
  • Puzzle opponents and 25 in-game card opponents.
  • Select from a variety of challenges, speed of play, characters, and more!
  • Create the perfect player with HOYLE’s Face Creator.
  • Track your progress with in-game statistics and achievements.

Hoyle 2013 Card, Puzzle & Board Games Game ScreenShots

Hoyle 2013 Card, Puzzle & Board Games System Requirements

Minimum:
XP (Home & Pro) SP3, Windows Vista® SP2, Windows® 7, Windows® 8¹, Pentium® IV 2.4GHz processor or faster, 512MB RAM (1GB RAM for Windows Vista®, Windows® 7, Windows® 8), 1024×768 16-bit color display, 64MB VRAM (Intel® GMA chipsets supported), 4GB free hard drive space, DVD-ROM drive, keyboard, mouse. 56.6 Kbps modem or faster and internet service provider account required for internet access. Broadband internet service recommended.

Hoyle 2013 Card, Puzzle & Board Games Download Link

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Hoyle 2013 Card, Puzzle & Board Games PC Game

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Publisher:Sierra AttractionsGenre: Puzzle & Trivia
Min OS X: Not Supported CPU: 601 RAM: 16 MB 2x CD-ROM Graphics: 640x480 @ 256 Colors

Hoyle Word Games
March 28, 2000 | Richard Hallas
Pages:123

In this solo game, Hoyle presents you with six letters, works out in advance how many anagrams and sub-grams can be formed using them, and gives you 90 seconds to find as many as you can. Underlines are shown for all the words, so you know how many are left to find, and how many letters each one has. You don't have to find every single word in order to win, but there's a target to meet. The game takes place in a jungle setting: for each word you get right, a monkey drops coconuts on the heads of a group of natives, and if you meet the target, the monkey gets some bananas. Makes it all worthwhile. . .

This is actually quite a challenging game. Even when you have spaces for all the answers in front of you, it's difficult to get every last anagram. What's frustrating, though, is when you know that there's a perfectly valid word as one of the combinations, and Hoyle won't let you have it because it isn't in its dictionary (even if you've turned on the option to allow obscure words). The animations are quite amusing, but this particular game is let down by the irritating commentary of the natives. They chatter on interminably, making the same inane comments time after time, and it spoils your concentration.

Crosswords
As befits the more serious nature of crosswords, there are no annoying monkeys or natives in this game. Instead, there's just the crossword grid and clues, and a few control buttons. You can set the difficulty of the puzzle you want, and Hoyle will pick a random one from its 500 presets. A timer is available if you want it when playing alone, and there's also a head-to-head option in which you can take turns with a friend to solve puzzles against the clock.

As elsewhere, the presentation of the crossword puzzle is extremely nice. Its big shortcoming, though (and it really is a major shortcoming), is the restricted number of clues provided. There may be 500 different layouts, but they seem to share a pretty small common pool of questions. It only takes a very few games before you start knowing all the answers without having to think at all. This is exacerbated by the fact that the crossword grids have a lower proportion of black squares than normal; the words lock together very tightly, so it's easy to work out what an answer is going to be even if you can't quite see its relevance to the question. Children who aren't used to doing crosswords will get limited amusement from the game, and it's a valid educational exercise, but real crossword fans will be greatly disappointed.

DoubleCross is the most complex and interesting of the games in this compendium. It's a new board game for two to four players in which words and partial words are placed using letter tiles on a grid. The board contains various bonus squares, and the overall similarity in appearance with the classic Scrabble is striking (the board is even the same size). The gameplay is quite different, however.

Essentially, the idea is to place tiles in order to form words or parts of words. If your word is complete, it becomes 'stable' and other words can be built onto it. If you form partial words, the new tiles remain 'unstable' until more tiles are added to create a full word. You don't have to complete all the partial words, though, as the board will generally contain a 50-50 mixture of stable and unstable tiles. You should try to end up with as few unstable tiles as possible, as the other players can destroy them, and a lot of the strategy in the game involves destroying opponents' tiles (which costs them points).

DoubleCross is a pretty good game, with a fair amount of strategy involved. It doesn't require the brainpower of Scrabble, but it's an interesting concept that works quite well. Again, though, it's let down to some extent by the computer. First of all, the limited vocabulary of the computer means that valid partial words will sometimes be rejected (which costs you your turn). More importantly, the computer plays a very poor game. As the board gets full, the computer players spend most of their time wasting turns in order to pick up new letters without actually playing anything! This is a pity, because if the computer played better, the game could be very interesting. Luckily you can play against real people instead of computer players.

Enigma

Hoyle Word Game Double Cross

Enigma is a solo cryptogram-style puzzle game in which you have to unscramble a proverb or quotation by swapping pairs of letters. You are presented initially with a jumble of letters that look meaningless, and you have to exchange letters until you have decoded the message.

Enigma certainly causes a good deal of head-scratching, in the initial stages of each puzzle at least. The game uses famous quotations and proverbs for its messages, which is helpful in that you have something meaningful to work towards, and you may guess the answer long before you've got all the letters right. On the other hand, that can be a bad thing, too! The worst problem is that Hoyle has only a limited number of set phrases, so you'll see the same series of patterns coming up frequently (though the letters will be scrambled differently each time).

It would be nice if it were possible to enter new phrases for someone else to solve, or even build up new sets of phrases and save them to disk. Unfortunately, you're stuck with the presets.

I'm sure I don't need to explain the rules of Hangman! Hoyle provides four variations. In Classic Hangman, you play against the computer to solve the puzzle in the usual way. Hangman Challenge is similar but harder, in that you have only one set of lives for the entire game rather than for each individual word. Head to Head is the normal game, except that you are expected to play against another human being, taking turns to set puzzles for each other.

The fourth version of the game, Hangman Showdown, is quite different. It takes the form of a TV game show, and you play against two opponents (either human or computer). Complete with twirling spotlights, tacky music and vacuous contestants, the format of this virtual game show is frighteningly authentic. You play in multiples of three rounds to guess a word with a clue, a proverb, and a random word. Getting a letter wrong adds a light to your podium, and illuminating four bulbs (and hence hanging your man) loses you your points for that round. Uncovering letters sometimes results in a bonus or penalty, and the aim is to end up with the most points at the end of all the rounds. I have to admit that I found it disturbingly entertaining.

Speedy Racer
Speedy Racer comes in two forms, and is all about being able to type quickly. In Save the Pigs, the big, bad wolf comes and threatens the three little pigs who live in the proverbial straw, stick and brick houses. His method of attack is somewhat unconventional, as it involves dropping words of up to five letters from the sky. If you fail to type them in before they land, the houses get knocked down. It's a bit like the Smoky Bacon flavor of Missile Command.

The other version of the game is called Pirate Attack, and involves battles between two ships. Words appear in the sky and then begin to fade: fail to type them before they disappear, and your ship will be holed.

These games are actually pretty good for improving your typing skills. If you're an experienced typist, you'll probably find them much too easy. Save the Pigs is the easier of the two games, and I actually found it quite difficult to lose at this, even on the hardest skill level.

Word Searches are grids of letters in which words are hidden horizontally, vertically and diagonally in eight directions. The Hoyle implementation is basically very good: the puzzles are generated at random, and the list of words that have to be located in the grid are crossed out automatically as you find them. The puzzles can have themes, and there's a huge range of topics, ranging from famous inventors to terms pertaining to waterbeds (of all things).

As with the Crosswords game, there's a head-to-head option if you don't want to play alone, though this seems a little contrived. However, the implementation of the game overall is much better. For a start, the puzzles are genuinely random, and there are also many categories. Some contain extremely awkward words: for example, there's a list of phobias, and a category of pretend words that are just jumbles of nasty letters. You can also enter your own words and create custom word lists. What a pity that some of the other games don't offer this kind of flexibility. Word Search is also the only game to feature a printing option, so that you can solve your puzzle on paper if you prefer.

The only real flaw I discovered is that you can sometimes find a word in the wrong place: the random letters interspersed with the answers can occasionally conspire to make a 'fake' copy of one of the real answers in another place. Unfortunately, attempting to highlight the wrong version of the answer doesn't work (it should; it's the computer's fault that the word is in the wrong place, not yours!).

Word Yacht
Finally, Word Yacht is a variation of the dice game, Yacht, which itself appears to be a simplified version of Yahtzee. The game is for two to four players, and involves throwing 10 lettered dice and making words from the letter combinations that appear. In order to score points, you have to make words of the right number of letters and slot them into different categories. So, if you found a four-letter word followed by a five-letter word and then a six-letter word, that would be a three-word straight. Or if you found five consecutive words all starting with the same letter, that would be a five-word starter. It's less complex than real Yahtzee, but is still quite an interesting game. Again, the main drawback is that all the words have to be recognized by Hoyle's decidedly incomplete dictionary.The presentation in the Hoyle games is consistently excellent, and it's all good, clean, family fun. It may not provide the same adrenaline rush as Unreal Tournament, but it'll be a lot more popular with your great-aunt Maud on Christmas Day.

Clearly a lot of attention to detail has gone into the making of this compendium, and the various games are generally very good. They all have a wide variety of options that can be customized, and many have multiple alternative sets of graphics. But sadly they are let down in a number of ways. The greatest disappointment is probably the Crossword game, but there are little problems in most of the others, such as the fact that you can't enter your own phrases to scramble in Enigma, and you can't print out anything except the word searches. In the most ambitious game, DoubleCross, the artificial intelligence of the computer players seems woefully inadequate.

I am also disappointed in the dictionary, on two counts. The first is that its contents seem to be quite limited. Doubtless it contains several thousand words, but I managed to find plenty of common ones that it didn't know. The second annoyance is that it insists on American spellings. O.K., it's an American product, but Hoyle himself was English! Besides, if it's bought for educational purposes in a country that uses British spellings, then it should support those spellings.

That may seem a rather provincial point, but I think it's important because Hoyle Word Games is undoubtedly a game that parents will be interested in buying for their children. As an educational product it's great: the graphics are extremely slick and enticing, and it should captivate younger children. The shame of it is that its appeal is not wider, because it almost succeeds in reaching all ages, from children to adults. However, it just pitches itself a bit too low to manage that. The graphics will certainly appeal to children, but they're not so childish that adults will be put off; it's the overall difficulty that's the problem. The games are just too easy, and you're led to feel as though you've achieved something astonishing if you manage to piece together a six-letter word in several of the games.

In the end, Hoyle Word Games is great if you want to give a fun but educational computer game to a youngster, and indeed it'll provide a reasonable amount of amusement to anyone who plays it (almost certainly more than you'd imagine before seeing it). However, it fails to be universally appealing because in most areas it's just too simple, and doesn't cater as well as perhaps it should for the older or more intelligent end of the spectrum. So, to sum up, Hoyle Word Games certainly isn't a Christmas Turkey, and it could do with a few more plumbs in its pudding.

Pros
Outstanding graphics
Lots of variety
Surprisingly addictive in places
Improves keyboard skills
Educational
Requires thought as well as a trigger finger
Interesting printed manualVery limited built-in dictionary
All-American spellingHoyle word games mac online
Poor artificial intelligence
Hoyle word games cdLittle variety in clues and phrases
Needs an excessive amount of disk space
Mac version lacks PC version's Internet play option

Hoyle Word Games Mac Online


Hoyle Word Games
Publisher: Sierra Attractions

Hoyle Word Games Pc Download


Pages:123

Hoyle Word Games Mac Free